03 août 2018

It’s time to revise our approach to program design

University Business Magazine logoThe rapidly shifting landscape of higher education is well documented; fewer traditional 18- to 24-year-olds but increasing numbers of non-traditional-age students, decreasing state allocation causing an increasing dependence on tuition, greater competition for a decreasing number of students (including international ones), and decreasing demand for face-to-face lectures in rows of desks while steadily increasing demand for online and blended classroom models. More...

Posté par pcassuto à 17:31 - - Permalien [#]


02 août 2018

Can We Design Online Learning Platforms That Feel More Intimate Than Massive?

Screenshot-2018-4-19 Techno-News BlogTechno-News Blog. Most of our energy has been focused on designing physical learning spaces, even as more teaching and learning shifts online. Unfortunately, most massive open online course (MOOC) platforms still feel like drafty lecture halls instead of intimate seminar rooms. More...

Posté par pcassuto à 16:04 - - Permalien [#]

01 août 2018

Work Backwards: A Design Thinking Approach To Higher Education

University Business Magazine logoIn my copious spare time, I enjoy compiling a list of bad ideas for universities. Here’s what’s currently at the top: 
University of Antarctica – an opportunity to create the first university on the last continent. More...

Posté par pcassuto à 15:49 - - Permalien [#]

29 juillet 2018

How playful design is transforming university education

The ConversationA group of 25 interns sit at Baycrest Health Sciences, a research centre for aging in Canada, their eyes glued to their smart phones. They are playing SOSan award-winning game that simulates real-world gerontology practice — where they compete with other students to earn virtual currency. More...

Posté par pcassuto à 11:08 - - Permalien [#]

To improve internships and placements, embed technology in their design

The ConversationWork integrated learning helps prepare students for the world of work. It involves students collaborating with industry and community partners as part of their degree program. It can be an immersed experience where students participate in internships, practicums or placements, or a virtual or on-campus experience where students are engaged in consulting, projects or simulations with industry partners. More...

Posté par pcassuto à 10:13 - - Permalien [#]


22 juillet 2018

Can We Design Online Learning Platforms That Feel More Intimate Than Massive?

Screenshot-2018-4-19 Techno-News BlogTechno-News Blog. Most of our energy has been focused on designing physical learning spaces, even as more teaching and learning shifts online. Unfortunately, most massive open online course (MOOC) platforms still feel like drafty lecture halls instead of intimate seminar rooms. More...

Posté par pcassuto à 16:31 - - Permalien [#]

10 juillet 2018

Lille Métropole, capitale mondiale du design 2020, c’est parti !

C2RP Carif-Oref Hauts-de-FranceNommée capitale mondiale du design, la Métropole européenne de Lille a deux années pour mobiliser, sensibiliser, faire émerger et développer des expériences de design à tous les niveaux. Plus...

Posté par pcassuto à 23:34 - - Permalien [#]

03 juillet 2018

Designing Learning Experiences in an Evidence-Informed Way

Designing Learning Experiences in an Evidence-Informed Way
Mirjam Neelen, Paul A. Kirschner, 3-Star Learning Experiences, 2018/06/26
Paul A. Kirschner and Mirjam Neelen aren't too shy to accuse people of being eduquacks, and they base this assessment on their own fidelity to what they call "evidence-informed learning design". They're not wrong, but they're not exactly right either. More...

Posté par pcassuto à 15:28 - - Permalien [#]

Seven deadly sins of online course design

Seven deadly sins of online course design
Matthew Lynch, The Edvocate, 2018/06/21
This is a light read and, as a listicle, doesn't really have a coherent point to make, but it was also a fun read and some of the 'sins' were well spotted. My favourites included: overwhelming discussions, bad narration, and buried leads. More...

Posté par pcassuto à 11:52 - - Permalien [#]

The Make to Learn Electric Motor Design Sequence

The Make to Learn Electric Motor Design Sequence
Glen Bull, Joe Garofalo, Michael Littman, Matthew Hoffman, Register Login International Journal of Designs for Learning, 2018/06/18
I like this idea."The goal of the project is for students to gain fluency in the process of invention and to understand related science concepts embodied in the inventions." They do this by having students make not just one but a sequence of progressively more advanced electric motors. More...

Posté par pcassuto à 11:37 - - Permalien [#]