09 octobre 2019

Un escape game... pour sortir du cauchemar d’une enseignante de fac

Sapiens, un service de Sorbonne Paris Cité, a conçu un escape game insolite installé depuis février au 20ème étage de la tour Montparnasse. L’objectif? Sensibiliser les universitaires à l’innovation pédagogique. Plus...

Posté par pcassuto à 21:52 - - Permalien [#]


Université : les «serious games» se font une place dans les cours

De plus en plus de professeurs d’universités utilisent les «serious games» dans leurs cours. Ces jeux vidéo ludiques augmenteraient l’attention et l’implication des étudiants. Plus...

Posté par pcassuto à 19:06 - - Permalien [#]

07 octobre 2019

Learning in Immersive Worlds: a Review of Game Based Learning

By Stephen Downes - Stephen's Web. Learning in Immersive Worlds: a Review of Game Based Learning
Substantial (73 page PDF) report on the use of games to support learning, including a section on Second Life. The report is well written and well documented but I am still uneasy with it, as it seems to me to take the perspective of the use of games by learning (eg., see the diagrams on page 36, and the conclusions on page 7 (eg. "Use of both leisure (commercial-off-the-shelf) games and proprietary games need to be embedded in practice effectively and in accordance with sound pedagogic principles and design."), which really seem to be in no way supported by the literature). Rather than using games in learning, I still think educators should be looking at how to use learning in games. Related: a greate example from GamaSutra of a game design document. More...

Posté par pcassuto à 08:08 - - Permalien [#]

27 septembre 2019

Serious Games Discussion

By Stephen Downes - Stephen's Web. Serious Games Discussion
Good summary of a discussion on the 'Serious Games' mailing list, and I like the way the conversation evolves. It begins with Clark Aldrich saying, "I am realizing that I don't have a good term for the 'interactive part' of a educational simulation/serious game" and continues with suggestions ranging from "gameplay" to "the Game." But then it takes a right turn with Kent Quirk observing, "This message just clarified for me what's been bothering me about this whole exercise: it's the attempt to legislate jargon... attempting to define a set of unambiguous terms for a very ambiguous environment." Right. More...

Posté par pcassuto à 13:52 - - Permalien [#]

15 septembre 2019

Serious games and gamification

http://www.tonybates.ca/wp-content/uploads/asssociates.jpgBy . I am in the process of finalising a second edition of Teaching in a Digital Age. (For more on this, see Working on the second edition of Teaching in a Digital Age: some lessons learned about open publishing.) I will post over the next few weeks the relatively few new sections in the book for comments and feedback. More...

Posté par pcassuto à 17:12 - - Permalien [#]


11 septembre 2019

Games and Education

By Stephen Downes - Stephen's Web. Games and Education
George Siemens links to a Slashdot discussion of games and learning and comments, "Games fit the typical profile of academic envy, namely the condition where we see many people doing something and desire to then use the same tools or processes for teaching and learning." As usual I comment at this juncture that the effort should be to put learning into games, not games into learning. More...

Posté par pcassuto à 09:13 - - Permalien [#]

Passively Multiplayer Online Games for Schools?

By Stephen Downes - Stephen's Web. Alexa Joyce[Edit][Delete]: Passively Multiplayer Online Games for Schools?, eLearning across the globe [Edit][Delete] November 24, 2006
Kind of the way I think about this stuff: why can't the whole thing be a game? "While he goes about his day's surfing, blogging, chatting, tagging, gaming, posting, uploading, downloading, Justin wants to experience the same visible sense of goal-oriented progress he gets in World of Warcraft when he looks at his screens and sees exactly what level his activities have earned him. More...

Posté par pcassuto à 08:16 - - Permalien [#]

07 septembre 2019

8 things pushing the growth of game-based learning

eCampus NewsA new analysis takes a look at the innovative technologies and marketplace developments supporting game-based learning and its place in higher education. More...

Posté par pcassuto à 17:26 - - Permalien [#]

31 août 2019

L'utilisation des jeux dans l'éducation

Résultat de recherche d'images pour Depuis septembre 2018, l'Association des formateurs d'ONG met en œuvre le projet «Formateurs d'ONG compétentes sur le marché européen» utilisé dans le cadre de la mobilité transnationale du personnel fiable pour la formation des adultes et mis en œuvre à partir des fonds du programme opérationnel Knowledge Education Development sur la base du programme Erasmus + du secteur de la formation des adultes. Plus...

Posté par pcassuto à 23:24 - - Permalien [#]

19 août 2019

Gamification. Zoom sur le Ludo Lab Tour

Afin de prendre conscience et connaissance de l'intérêt du jeu et du ludique en entreprise, 250 professionnels se sont réunis le 18 juillet dans les locaux de Rennes métropole pour participer au Ludo Lab Tour.
Source : http://www.gref-bretagne.com/Actualites/Revue-de-presse/Gamification.-Zoom-sur-le-Ludo-Lab-Tour

Posté par pcassuto à 01:10 - - Permalien [#]